AR
C
HIVE
AR
C
HIVE
AR
C
HIVE
V
E
RITAS
⋆。°✩ WHO WILL YOU BE TODAY? ✩°。⋆
Last-minute experiences for people who want to
try new things without commitment.

ROLE: UX Designer | TIMELINE: April 2026 | TOOL: Figma

SKILLS & METHODS: Interaction Design, Product Strategy, Market Research, Rapid Wireframing + Prototyping

This project won second place at the University of Michigan School of Information's annual Converge Design Jam. The theme was centered on the idea of “parallel lives,” the versions of ourselves we think about but rarely act on. We competed against 12+ teams in a team of four, all with different education backgrounds and levels of design experience.

TEAM: Felicia Wang, Jason Zhang, Eva Chong, George Gu

01 / PROTOTYPE

FIGMA

02 / RESEARCH

⋆。°✩ MARKET LANDSCAPE

The experience economy is huge, but no platform sells the seat that's about to go empty. Existing players sell scheduled events or curated travel. None surface unsold, last-minute capacity to locals at a discount.

01

EVENTBRITE

Mass-market ticketing for planned events. Filter-heavy, booked days or weeks ahead. No discounting on unsold inventory.

02

AIRBNB EXPERIENCES

Curated, tourist-leaning activities. Premium pricing, full commitment. Built for travelers, not locals trying something on a Tuesday night.

03

CLASSPASS / MEETUP

Subscription fitness or community-led meetups. Require monthly fees or planning ahead. Neither matches spontaneous curiosity to last-minute capacity.

Gap: None of them solve for the 2-hour window when someone wants to try pottery tonight.

03 / PROBLEM

FRAMING

PEOPLE DON'T TRY NEW THINGS

01

COST

"too expensive"

02

COMMITMENT

"I can't commit"

03

UNCERTAINTY

"might not like it"

04

TIME

"I don't have time"

KEY INSIGHT

Trying something new isn't a big decision. It's a series of small hesitations.

04 / SOLUTION

PRODUCT

Lower the cost of trying new things. Not just financially, but mentally.
Adlib surfaces last-minute, discounted experiences and removes the pressure to commit.

05 / WIREFRAMES

LOW → HIGH FIDELITY

LOW-FIDELITY SKETCH — exploring functions of core experiences

HIGH FIDELITY

ONBOARDING → DISCOVERY → EVENT + PROFILE

⋆。°✩ ONBOARDING

Tags automatically populate from the user's journal entry

06 / IMPACT

BUSINESS + WHY IT WORKS

⋆。°✩ BUSINESS MODEL

01

ACTION

Removes the friction that kept Emily from trying things.

02

VALUE

Turns unsold inventory into discounted, booked seats.

03

COMMUNITY

Social signals + comments make solo attendance feel safer.

04

SCALE

Local start + manual onboard offers a clean expansion path.

07 / TAKEAWAYS

ROLE + REFLECTION

⋆。°✩ MY ROLE

✩ Led product direction from open prompt → focused concept

✩ Co-designed core flows and high-fidelity prototype

✩ Defined structure, hierarchy, and interaction model

✩ Drove visual direction and branding

⋆。°✩ REFLECTION

✩ Constraints improve clarity

✩ Good UX reduces hesitation, not just friction

✩ Deciding what not to build is the hardest part

V
E
RITAS
⋆。°✩ WHO WILL YOU BE TODAY? ✩°。⋆
Last-minute experiences for people who want to
try new things without commitment.

ROLE: UX Designer | TIMELINE: April 2026 | TOOL: Figma

SKILLS & METHODS: Interaction Design, Product Strategy, Market Research, Rapid Wireframing + Prototyping

This project won second place at the University of Michigan School of Information's annual Converge Design Jam. The theme was centered on the idea of “parallel lives,” the versions of ourselves we think about but rarely act on. We competed against 12+ teams in a team of four, all with different education backgrounds and levels of design experience.

TEAM: Felicia Wang, Jason Zhang, Eva Chong, George Gu

01 / PROTOTYPE

FIGMA

02 / RESEARCH

⋆。°✩ MARKET LANDSCAPE

The experience economy is huge, but no platform sells the seat that's about to go empty. Existing players sell scheduled events or curated travel. None surface unsold, last-minute capacity to locals at a discount.

01

EVENTBRITE

Mass-market ticketing for planned events. Filter-heavy, booked days or weeks ahead. No discounting on unsold inventory.

02

AIRBNB EXPERIENCES

Curated, tourist-leaning activities. Premium pricing, full commitment. Built for travelers, not locals trying something on a Tuesday night.

03

CLASSPASS / MEETUP

Subscription fitness or community-led meetups. Require monthly fees or planning ahead. Neither matches spontaneous curiosity to last-minute capacity.

Gap: None of them solve for the 2-hour window when someone wants to try pottery tonight.

03 / PROBLEM

FRAMING

PEOPLE DON'T TRY NEW THINGS

01

COST

"too expensive"

02

COMMITMENT

"I can't commit"

03

UNCERTAINTY

"might not like it"

04

TIME

"I don't have time"

KEY INSIGHT

Trying something new isn't a big decision. It's a series of small hesitations.

PERSONA

PERSONA

04 / SOLUTION

PRODUCT

Lower the cost of trying new things. Not just financially, but mentally.
Adlib surfaces last-minute, discounted experiences and removes the pressure to commit.

05 / WIREFRAMES

LOW → HIGH FIDELITY

LOW-FIDELITY SKETCH — exploring functions of core experiences

HIGH FIDELITY

ONBOARDING → DISCOVERY → EVENT + PROFILE

⋆。°✩ ONBOARDING

Tags automatically populate from the user's journal entry

⋆。°✩ DISCOVERY

Intuitive + interactive swiping interface

⋆。°✩ EVENT + PROFILE

Building community with comments + gamification from aura points

06 / IMPACT

BUSINESS + WHY IT WORKS

⋆。°✩ BUSINESS MODEL

01

ACTION

Removes the friction that kept Emily from trying things.

02

VALUE

Turns unsold inventory into discounted, booked seats.

03

COMMUNITY

Social signals + comments make solo attendance feel safer.

04

SCALE

Local start + manual onboard offers a clean expansion path.

07 / TAKEAWAYS

ROLE + REFLECTION

⋆。°✩ MY ROLE

✩ Led product direction from open prompt → focused concept

✩ Co-designed core flows and high-fidelity prototype

✩ Defined structure, hierarchy, and interaction model

✩ Drove visual direction and branding

⋆。°✩ REFLECTION

✩ Constraints improve clarity

✩ Good UX reduces hesitation, not just friction

✩ Deciding what not to build is the hardest part

V
E
RITAS
⋆。°✩ WHO WILL YOU BE TODAY? ✩°。⋆
Last-minute experiences for people who want to
try new things without commitment.

ROLE: UX Designer

TIMELINE: April 2026

TOOL: Figma

SKILLS & METHODS: Interaction Design, Product Strategy, Market Research, Rapid Wireframing + Prototyping

This project won second place at the University of Michigan School of Information's annual Converge Design Jam. The theme was centered on the idea of “parallel lives,” the versions of ourselves we think about but rarely act on. We competed against 12+ teams in a team of four, all with different education backgrounds and levels of design experience.

TEAM: Felicia Wang, Jason Zhang, Eva Chong, George Gu

01 / PROTOTYPE

FIGMA

02 / RESEARCH

⋆。°✩ MARKET LANDSCAPE

The experience economy is huge, but no platform sells the seat that's about to go empty. Existing players sell scheduled events or curated travel. None surface unsold, last-minute capacity to locals at a discount.

01

EVENTBRITE

Mass-market ticketing for planned events. Filter-heavy, booked days or weeks ahead. No discounting on unsold inventory.

02

AIRBNB EXPERIENCES

Curated, tourist-leaning activities. Premium pricing, full commitment. Built for travelers, not locals trying something on a Tuesday night.

03

CLASSPASS / MEETUP

Subscription fitness or community-led meetups. Require monthly fees or planning ahead. Neither matches spontaneous curiosity to last-minute capacity.

Gap: None of them solve for the 2-hour window when someone wants to try pottery tonight.

03 / PROBLEM

FRAMING

PEOPLE DON'T TRY NEW THINGS

01

COST

"too expensive"

02

COMMITMENT

"I can't commit"

03

UNCERTAINTY

"might not like it"

04

TIME

"I don't have time"

KEY INSIGHT

Trying something new isn't a big decision. It's a series of small hesitations.

PERSONA

PERSONA

04 / SOLUTION

PRODUCT

Lower the cost of trying new things. Not just financially, but mentally.
Adlib surfaces last-minute, discounted experiences and removes the pressure to commit.

05 / WIREFRAMES

LOW → HIGH FIDELITY

LOW-FIDELITY SKETCH — exploring functions of core experiences

⋆。°✩ ONBOARDING

Tags automatically populate from the user's journal entry

⋆。°✩ DISCOVERY

Intuitive + interactive swiping interface

⋆。°✩ EVENT + PROFILE

Building community with comments + gamification from aura points

06 / IMPACT

BUSINESS + WHY IT WORKS

⋆。°✩ BUSINESS MODEL

07 / TAKEAWAYS

ROLE + REFLECTION

⋆。°✩ MY ROLE

⋆。°✩ REFLECTION

01

ACTION

Removes the friction that kept Emily from trying things.

03

COMMUNITY

Social signals + comments make solo attendance feel safer.

04

SCALE

Local start + manual onboard offers a clean expansion path.

02

VALUE

Turns unsold inventory into discounted, booked seats.

✩ Led product direction from open prompt → focused concept

✩ Co-designed core flows and high-fidelity prototype

✩ Defined structure, hierarchy, and interaction model

✩ Drove visual direction and branding

✩ Constraints improve clarity

✩ Good UX reduces hesitation, not just friction

✩ Deciding what not to build is the hardest part

CURRENTLY
  • AAA Auto Club Group

    INNOVATION INTERN

    designing AI-driven experiences and creating content that helps employees adopt AI

  • TECH 4 SOCIAL GOOD

    CO-PRESIDENT

    leading a 200+ member student organization, directing product teams and scaling project impact

  • MHACKS

    DESIGN TEAM

    designing hackathon merchandise and website experiences for a 1,000+ attendee student tech event

MI

05:42

EST
©2026
CURRENTLY
  • AAA Auto Club Group

    INNOVATION INTERN

    designing AI-driven experiences and creating content that helps employees adopt AI

  • TECH 4 SOCIAL GOOD

    CO-PRESIDENT

    leading a 200+ member student organization, directing product teams and scaling project impact

  • MHACKS

    DESIGN TEAM

    designing hackathon merchandise and website experiences for a 1,000+ attendee student tech event

MI

05:42

EST
©2026
CURRENTLY
  • AAA Auto Club Group

    INNOVATION INTERN

    designing AI-driven experiences and creating content that helps employees adopt AI

  • TECH 4 SOCIAL GOOD

    CO-PRESIDENT

    leading a 200+ member student organization, directing product teams and scaling project impact

  • MHACKS

    DESIGN TEAM

    designing hackathon merchandise and website experiences for a 1,000+ attendee student tech event

MI

05:42

EST
©2026